IMGA Summit and Awards Ceremony
In its second edition, the International Mobile Gaming Awards Summit brought together the entire mobile gaming ecosystem - from handset manufacturers to game developers, publishers and journalists - to discuss the hottest issues that affect the sector.
Mobile games are the main driver of innovation in the smartphone industry and the most successful category in the apps economy. The IMGA Summit offered an opportunity for participants to keep ahead of fast-paced changes in global markets and technologies.
Providing a unique networking platform for the sector, the summit closed with the awards ceremony for the 8th International Mobile Gaming Awards, awarded by a jury of key players from the mobile gaming industry.
The programme of the day featured a mix of panel discussions and informal networking opportunities.
Key moments included:
- Panel Discussion 1: Mobile gaming and publishing
- Panel discussion 2: Game development tools
- Networking Lunch with live pitching by selected game developers
- Panel discussion 3: Innovation
- International Mobile Gaming Awards judging panel and awards ceremony
The winners of the 8th International Mobile Gaming Awards are as follows:
- GRAND PRIX: Infinity Blade II by Chair Entertainment
- BEST SOCIAL MOBILE GAME: Charadium II by On5
- BEST CASUAL GAME: Sprinkle by Mediocre AB
- BEST REAL WORLD GAME: Meatspace Invasion by C4M / Mekensleep
- BEST SPORTS GAME: Touchgrind BMX by Illusion Labs AB
- MOST INNOVATIVE GAME: Superbrothers: Sword and Sworcery by Superbrothers + Capy + Jim Guthrie
- EXCELLENCE IN GAME PLAY: Infinity Blade II by Chair Entertainment
- FLICK TENNIS, COLLEGE WARS by Rolocule Games
- JURY'S HONOURABLE MENTION: Contre Jour by Mokus Games
To learn more about the IMGA Summit & Awards Ceremony click here.
The IMGA would like to thank their sponsors: