Dates: Monday through Thursday, 24-27 February 2014
Time: 09:00 – 19:00 (Mon-Wed); 01:30 – 03:30 (Thu)
For detailed daily agendas and times, please click here.
Location: Fira Montjuïc, Hall M5 (Mon-Wed), Hall 8.0 Theatre District, Theatre A (Thu)
Open to All Congress Attendees. Registration Required.
We can’t wait for you to join us for our 7th WIPJam @ MWC!
What can you expect? We have something for everyone! We are bringing back all your favorites like Developer Storytelling, UnPanels and Reverse Pitches. We have more room for our sponsors to provide great training on their tools and technologies like our Developer’s Choice Sponsor – Intel. We have three days plus an overnighter for the hackathon, as well as additional training seminars and extra sessions hosted by our community partners.
All of that happens from Monday to Wednesday in the Fira Montjuïc, Hall M5. Developers actually get a whole building this year! Come Thursday we’ll head up to Fira Gran Via for all of the awards and final wrap up.
Last year we had almost 1500 in attendance, so we expect to double that number this year! So with that comes: More developers. More t-shirts. More code. More swag!
WIPJam is open to all Congress attendees but requires pre-registration. Register your interest to attend and be eligible for a device draw for a Sony Xperia smartphone at: http://wip.org/wip-event/wipjam-mwc14/.
WIPJam will feature Keynotes from the following exciting speakers:
Dr. Genevieve Bell is an anthropologist and researcher with 15 years of experience driving innovation in the high-tech industry. As the director of User Experience Research in Intel Labs, Bell leads a team of social scientists, interaction designers, human factors engineers and computer scientists. This organization researches new computing experiences that are centered around people's needs and desires. This foundationally shapes and then helps to create new Intel technologies and products. In this team and her prior roles, Bell has fundamentally altered the way Intel envisions and plans its products so that they are centered on people's needs rather than simply silicon capabilities.
In addition to leading this increasingly important area at Intel, Bell is an accomplished industry commentator on the intersection of culture and technology and has been extensively featured in publications that include Wired, Forbes, The Atlantic, Fast Company and the Wall Street Journal. She is a frequent public speaker and panelist at technology conferences worldwide, sharing myriad insights gained from her extensive international field work and research. In 2010, Bell was named one of Fast Company's inaugural '100 Most Creative People in Business.' Bell is a passionate advocate for the advancement of women in technology and in 2012 was inducted into the Women In Technology International (WITI) Hall of Fame, as well being honored by the Anita Borg Institute as the 2013 Woman of Vision for Leadership.
Her first book, 'Divining the Digital Future: Mess and Mythology in Ubiquitous Computing,' was co-written with Prof. Paul Dourish of the University of California at Irvine and released in April 2011. Bell is also the recipient of several patents for consumer electronics innovations.
A native of Australia, Bell moved to the United States for her undergraduate studies and graduated from Bryn Mawr in 1990 with a bachelor's degree in anthropology. She then earned a master's degree and a doctorate in cultural anthropology from Stanford University where she also taught as an acting lecturer in the Department of Anthropology from 1996-1998.
With a father who was an engineer and a mother who was an anthropologist, perhaps Bell was fated to ultimately work for a technology company, joining Intel in 1998.
With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title 'Games Guru' at leading casual social games company, King. He works in the forefront of the company's prevalent cross-platform games initiatives taking games from social to mobile.
Tommy started programming games for Commodore 64 back in 1986 as a hobby until 1999, when he founded Jadestone. Since then he has been working as concept creator and game designer on more than 10 game titles including Championship Manager Online, World in War, Karlsson p' Taket (mobile), Dirk Dagger and Kodo. During more than 10 years developing mobile games, his team has been awarded nine international awards and numerous nominations - most recently the prominent IMGA and IGF Mobile awards.
In 2009 Jadestone's mobile department spawned off into Fabrication Games, where Tommy was President. The company went on to be acquired by King in early 2012. Tommy is a regular collegiate lecturer and frequently contributes articles on trends in social and mobile games. He has also spoken at prominent events including GDC San Francisco, GDC Online, GDC Europe, Game Connection, E3, and Cannes Film Festival among others.
Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. He is active in supporting the Android developer community, from answering questions on StackOverflow to publishing sample code and reusable components as open source. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for the Fortune 500 to application development on just about anything smaller than a mainframe. He has been a software developer for nearly three decades, from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mr. Murphy has delivered conference presentations and training sessions on a wide array of topics internationally.
||Developers Choice Sponsor
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Fira Montjuïc Map
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